textures -
How can you have a shape that has textures such as marble or bark or something. I found the perfect example in PowerPoint. I thought that you could dynamically load as many pictures with the texture that fill the shape but was wondering if there was an easier way.
Help!!! Using textures in D3DRM -
I have no idea how to put textures in my apps. They are all either black, white, or gray. Please tell me how to use textures in D3DRM. I need this help badly because everything in my app is monotonous. Thank you for taking your time to read this.
HELP!!!!!!!!!!!D3DRM textures get very iritating -
I have no idea how to put textures in my apps. They are all either black, white, or gray. Please tell me how to use textures in D3DRM. I need this help badly because everything in my app is monotonous. Thank you for taking your time to read this.
Custom Creating Graphics and Textures -
Hi all, we seem to have an awful lot on this forum about how to manipulate graphics and textures, but what we seem to be lacking is some information on where exactly newbies can learn how exactly to create textures that look any good. So I thought I would start a thread all about custo
Omg, Textures Need To Be Shot!!!!!! -
I have tried to freakin hard to get textures to work, i've tried EVERYTHING. I've looked at different tutorials for things that were different than my code and done some changes, but still no textures. All i have is 2 stupid plain triangles. I want them to have a texture. How can it be
[2005] OpenGL Problem With Multiple Textures in VB.NET. -
Anyone know how to do multiple textures in OpenGL using VB.Net and get this to work? All I can find right now on using multiple textures is in C++.
I'm trying to apply multiple textures to geometry and while setting active texture it gives me error:
EntryPointNotFoundException was
Ice/Frosty/Metal Textures Where -
Does anyone know a site where i can find/download textures of the above
thanks
Cropping Textures in Direct3D -
I'm using D3D8 and want to crop textures, is there any better way than dealing with texture coordinates?
Textures - Strip or List Render -
Does using TRIANGLESTRIP or TRIANGLELIST alter the way the textures map onto objects?
DirectX seethrough textures -
how can you render textures that can be seen threw a little bit?
Grainy Looking Textures <RESOLVED> -
When using this call to load my textures they are turning out very grainy.
I am using 32 bit BMP files. If I increase the width and height from 60,24 (actual size) to *15 the normal size (900,360) it looks better but the program slows down dramatically.
Im sure theres a parameter
[2008] Cannot read a file properly -
Hi,
I'm in need of a simple Regular Expression that will match all strings that start with the string "textures/".
The problem probably is when to end the match...
Here is an example of the type of file I need to parse:
Code:
textures/battery_wall/wall01_tre
Interesting Texture Q: -
I find that one part of my game engine really has an annoyance. I load up all my textures in an array which has a global acsessor function. I have always kept all the textures in one array that way I can load what I need when I need it....but it has flaws.
In a rather large game w
Question on using 2D sprites in a 3D game -
Would it be best to have all the animation of a sprite in one texture loaded and animated on a polygon by certain coordinates of that texture, or would it be best to have every frame of animation of a sprite as separate textures loaded and animated on a polygon by cycling through an ar
A few texture questions -
Alright, how exactly do games like GTA, The Sims, Quake...deal with there texture files.
I gave an example of the texture (skin) for a Sims character...notice how it looks a few textures are within this 1 file, yet in the game it all comes out fine.
The reason I ask, is I wish to
Dynamic arrays -
Uh... this is a little bit difficult to explain, but I'll try:
Code:
Sub InitTextures()
layers=2
ReDim numtextures(1 To layers)
numtextures(1) = 2
numtextures(2) = 1
ReDim Textures(1 To layers, 1 To numtextures(x)) '<- the problem is here
Slider1.Min = 1
S
textures -
How can you have a shape that has textures such as marble or bark or something. I found the perfect example in PowerPoint. I thought that you could dynamically load as many pictures with the texture that fill the shape but was wondering if there was an easier way.
Western textures. -
I have a small FPS assignment in OGL due in 2-3 weeks. So I don't have to much time. I have the skybox up and ready, but can't find any good textures that can look westernlike. Anyone know where I can get that for my skybox, or is anyone a cowboy here, so they can stick their head out
[2008] transparency and textures -
hey, is there anyway to add transparency to colours or buttons???
does anyone now where i can get some decent textures from???
Building Class -
In VB This would be a bonehead idea.
But in C++, I believe this is the way to go.
As of now all my buildings are plain cubes, of course later I could evolve on this.
But I wish to create a class that I can use for buildings, each class will contain textures, render function, pos
Transparent Textures -
I cannot seem to get anywhere in this field...Transparent textures.
I believe it is possible, but how?
Any tips?
word detecting, help!!! -
hi all.
im working on a program that generates material files for the the game doom 3
heres the link http://www.moddb.com/games/33/doom-i...aterial-editor
heres a basic doom 3 material
textures/custom/sample
{
diffusemap textures/custom/sample_d.tga
bumpmap
Pixel Shader, 4 textures, clouds -
Okay, I am new to pixel shader programmers and I cannot seem to figure it out, I cannot make heads or tails of much of it let alone write my own.
So I am curious if someone would like to post a snippet of the following:
I have 4 textures:
2 cloud textures, 1 star texture, a colo
Free game related sound effects and skybox textures -
I'm looking for more skybox textures but it seems it's hard to find on the internet. Same goes for sound effects for games. Does anyone know any sites for such things? Thanks.
Gathering real-world textures -
I want to start gathering textures for my DirectX programs (while I'm learning DX programming).
I need some tips on what makes a good texture photo that is usable in DirectX games.
Sizes (h x w), bit depths, file formats, light levels, I need to know everything basically. My cam
2D Texture problem -
I've a problem when using t&l vertices. I have some geometry without textures and some geometry with textures. As soon as i render the textured geometry, the untextured geometry disappears.
When I disable the d3ddevice.settexture call the normal geometry is rendered perfectly.
Textures showing as single colour (Resolved) -
I'm sure this one is an easy one, but i'm not sure what i've done wrong.
Anyway, my textures are appearing as only one colour when using DirectX.
Here's a shot of what i mean:
DX Shot
And here's a shot of the same area from the editor:
(the editor does not use DirectX... on
How can I compare textures -
Hi again ,
I try to put all textures I need into an array. Now I have the problem with the checking of the textures if they are already in the array.
Something like
Code:
For i = 0 To ((UBound(texture_array)) - 1)
If current_texture = texture_array(i) Then
help making vb "click" on a specified point [resolved] -
right now im trying to make a vb program that reconizes textures and can "click" on them. i have already made the program that can reconize textures (took me about 4 weeks) and now im stumped because i cant figure out how to make vb "click" at a specified location o
Point sprites Vs Vertices -
All the objects in my game are a collection of six vertices, I have had them it the format so I can quicky render them as a TRIANGLELIST.
Alternatively since all objects have textures and are represented as textures would it not be easier to use a point sprite per object or stick w
Putting .x files into a custom binary resource -
Now I know there are basically 3 types of data associated with a mesh - the 3d data itself, materials, and textures. Materials are easy to get into the binary resource because they are already type structures so they can be dumped straight across. I've noticed that there are methods fo
TrueVision users Infinite space -
I am planning a simple space combat game using the TrueVision3d engine. I see how I can a "room" with space textures on each wall, but how would I go about creating an infinite space area so that I am not within the bounds of my "room" and the textures disappear whe
Pass array as copy--resize/initialize -
Is there anyway I can do the following:
typedef unsigned short in USINT;...heh
Pass a USINT array to a function. Have that function resize the class member USINT *Textures to the size of the passed array, during resize I want to inialize the new USINT *Textures variable with the
Copying textures, etc. -
The GetLockedArray using 32-bit problem seems like it's been discussed here and other places a whole bunch of times and I've read it all, but I'm still having a major problem. All I'm trying to do is copy the surface of one texture to another in 32 bit mode. After drawing both images,
Directx8 - Thank You Letter To Z -
Z
This is in reply to the last thread I made on material based alpha blending. I posted it there but it didnt seem to register so just to make sure u got the thanks here it is again:
Wow man u r the best! Its works perfectly. I knew is was something to do with setrenderstate or
C++ DX9: From one surface to another, transparency -
I have my GUI rendering to one surface, and everything else rendering to the backbuffer.
Just before i flip my buffers i want to copy my GUI over the backbuffer, thus displaying it.
This is what i've done so far:
Code:
Textures.LoadTex("background.bmp");
g_pD3DDevi
How to apply textures to irregular shapes using GDI+ -
I have an algorithm which generates random 2D terrain shapes which are similar to those seen in the "Worms" game landscapes.
With such random shapes, how do I apply a texture to such random "curvy" shapes?
The GDI+ texture examples I've seen apply to regular s
4800 vertices = 8 fps... -
I'm using vb and directx8 to create a small surface. It consists of aprox. 2400 squares (4800 triangles) in the 800x600 resolution. I'm using the normal transformed and lit flexible vertex format.
I'm using createTextureFromFile do load the textures.
The squares are overlapping each
Render Queues -
I'm making a 3D real-time stratagy game and having done the GUI, i'm wondering how to go about doing 3D rendering.
I've researched it a bit and it seems that making a list of objects to render is a good idea. It's been suggested that i should group them in the following order:
Re
Intel, AMD or Cyrix -
I think that Intel is better than the rest. I have a AMD K6-2 500mhz and a Pentium 3 550Mhz. If you have played The Sims made by EA/Maxis, you'll see that the minimum requirement is a 200mhz comp with 4 mb video(plus the usual stuff, eg, sound). I play The Sims on my Pentium and I can
3D wire box -
Hello,
How do I make a 3D Box in VB6? How do I put bitmap textures on the sides?